Combos/Counters

Posted on July 5th, 2007 in Uncategorized by exocorsair

Mostly to summarize my general thoughts and strategies, but feel free to contact me about any of them for elaboration or debate.

Terran
Zerg
Protoss



General Terran:

  • Marines + Medics
  • Tanks + Goliaths
  • Wraiths + Valkyries
  • Battlecruisers + Science Vessels

Situational Terran:

  • Vs. Infantry - Vultures, M&M
  • Vs. Heavy Metal - Heavy Metal + upgrades + army size
  • Vs. Air - Valkyries + Science Vessel, Goliaths
  • Vs. Protoss - Science Vessels + Ghosts + Wraiths

Necessary Terran Upgrades:

  • U-150s
  • Stim Pack
  • Optical Flare
  • Charon Boosters
  • Seige Mode
  • Spider Mines
  • Ion Thrusters
  • EMP Shockwave
  • Vs. Zerg: Irradiate

General Zerg:

  • Cracklings + Ultralisks + Defiler
  • Mutalisks + Guardians
  • Hydralisks + Lurkers
  • Devourers + Guardians

Situational Zerg:

  • Vs. Air: Devourers + Mutalisks

Necessary Zerg Upgrades

  • All for units that you use
  • Overlord upgrades

General Protoss:

  • Dragoons + High Templars
  • Zealots + Dark Templar
  • Reavers + Shuttles + Dragoons
  • Dragoons + Arbiters
  • Carriers + Corsairs

Situational Protoss:

  • Vs. Air: Scouts + Corsairs
  • Vs. Heavy air/spellcasters: Dark Archons

Necessary Protoss Upgrades:

  • Singularity Charge
  • Leg Enhancements
  • Reaver Capacity
  • Gravatic Drive
  • Psionic Storm
  • Hallucination
  • Disruption Web
  • Recall

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